Information Management Inc.
DUNS 101408164, CCR UF7T3T, & CAGE 1WV88
8(a) SDB WOB & MBE Certified 

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GUI Development

Database Support

Document Digitization

Embedded Programming


Barry L. Rubel

Consultant

Education

Masters of Science, Computer Science, Florida Institute of Technology, Melbourne, Florida

Experience

1995-present

 

Riptide Software, Inc., Melbourne Florida

Senior Software Engineer, NASA KSC

Lead Object Oriented consultant for the Command Launch Control System developed for NASA space shuttle operations.  As a lead object technologist, responsibilities include mentoring numerous shuttle operations engineers in the process of gathering requirements using a use-case approach, producing an object oriented requirements model based on the use-case analysis, and completing an object oriented design to fulfill the requirements.  To facilitate the mentoring process special training course were presented Riptide that trained and graduated more than 200 shuttle-processing engineers who had little or no experience in object oriented technologies. Consultant assigned to Software Technology Inc., Motorola’s Iridium Program Space Vehicle Load Generation (SVLG) subsystem. Performed Object-Oriented Requirements Analysis, developed and presented Object-Oriented Design, code and unit tested various components in C++. Mentor to staff for Object-Oriented Software Development

 

1986-1995

Harris Corp., GCSD, Palm Bay, Florida 

Staff Engineer - Software Created Software Architecture, Performed Object-Oriented Requirements Analysis, Design and Implementation for various real-time embedded mechanical process control systems. Provided training in Object-Oriented Software Development with C++ in classroom and on-the-job.

 

1983-1986

Scientific System Services, Inc., Melbourne, Florida

Developed Real-Time Software in Space Shuttle Launch Processing System, and General Motors Factory Automation Systems.

 

Publications Patterns for Generating a Layered Architecture, Chapter 7, Pattern Languages of Program Design, edited by James Coplien, New York, Addison Wesley, 1995.